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#1
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Haha .. for all of you people that work behind a desk - youre going to get fired because a browser-based multiplayer .. FREE .. quake game is coming out.
plurr ![]() *** [Only registered and activated users can see links. ] ![]() If there’s one area within gaming that I’m genuinely inclined to be unreasonable to the point irrationality, it’s in the FPS deathmatch games - the Quake III / UT axis. For me Quake III was almost the only game worth playing. Quakeworld was a little too fast, UT too fat and feature-obese, and so on. Quake III was minimalist wonder, and what Id started was finished by the modders who worked on things like OSP, Threewave, and Rocket Arena 3. It’s that last bit that has me the most concerned about Quake Live: Id made a fine game, but it was their community that completed it and honed it to the point of perfection. The browser-based system seems to make that community contribution rather more complex, as everything will have to be mediated by Id. Nevertheless I am rather excited about Quake Live because it will, at least, give us scope to dust off the old beast and play railguns-’n'-rockets once again. I don’t suppose I’ll ever recapture the hungry vitality of running a Quake III clan, or playing daily capture-the-flag pickup games with the European hardcore, but it is at least a taste of where gaming might go: works of gaming genius, free in a browser. |
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#4
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reminds me of the UT 2004 design.
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#5
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#6
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Dude I've wasted so much of my life playing Quake II/III
Thanks for the heads up, and look out for my rockets. I will frag you so bad you'll feel like you're playing on a 286 ![]() |
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#7
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Quote:
(props to anybody that knows what a 286 is.) |
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#8
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Quote:
hahaha i know what it is ^_^ |
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#9
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Shit getting it to run on a 286 is pwnage enough right there!
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#10
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Yeah .. ill get back to you on that one.
Dos a 286 virtual machine with some .. i dont know .. modern-day mods to allow the game to run count? Its all about the 12mghz baby. |
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